Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 | import { Processor, Process } from '@nestjs/bull'; import { Logger } from '@nestjs/common'; import { Job } from 'bull'; import { SavingsService, SavingsTransaction } from '../savings.service'; import { GamificationService } from '../services/gamification.service'; import { GoalsService } from '../services/goals.service'; @Processor('savings-processing') export class SavingsProcessor { private readonly logger = new Logger(SavingsProcessor.name); constructor( private savingsService: SavingsService, private gamificationService: GamificationService, private goalsService: GoalsService, ) {} @Process('record-savings') async handleSavingsRecord(job: Job<SavingsTransaction>) { const transaction = job.data; this.logger.log(`Processing savings record for user ${transaction.userId}`); try { // Record the savings await this.savingsService.recordSavings(transaction); // Update goal progress await this.goalsService.updateGoalProgress(transaction.userId, transaction.amount); // Check for new achievements await this.gamificationService.checkAndAwardAchievements(transaction.userId); this.logger.log(`Successfully processed savings record for user ${transaction.userId}`); } catch (error) { this.logger.error(`Failed to process savings record for user ${transaction.userId}`, error); throw error; } } @Process('update-leaderboard') async handleLeaderboardUpdate(job: Job) { this.logger.log('Processing leaderboard update'); try { // This would update cached leaderboard data // For now, just log the completion this.logger.log('Leaderboard update completed'); } catch (error) { this.logger.error('Failed to update leaderboard', error); throw error; } } @Process('monthly-reset') async handleMonthlyReset(job: Job) { this.logger.log('Processing monthly savings reset'); try { await this.savingsService.resetMonthlySavings(); this.logger.log('Monthly savings reset completed'); } catch (error) { this.logger.error('Failed to reset monthly savings', error); throw error; } } @Process('yearly-reset') async handleYearlyReset(job: Job) { this.logger.log('Processing yearly savings reset'); try { await this.savingsService.resetYearlySavings(); this.logger.log('Yearly savings reset completed'); } catch (error) { this.logger.error('Failed to reset yearly savings', error); throw error; } } @Process('achievement-check') async handleAchievementCheck(job: Job<{ userId: string }>) { const { userId } = job.data; this.logger.log(`Processing achievement check for user ${userId}`); try { const newAchievements = await this.gamificationService.checkAndAwardAchievements(userId); Iif (newAchievements.length > 0) { this.logger.log(`Awarded ${newAchievements.length} new achievements to user ${userId}`); } } catch (error) { this.logger.error(`Failed to check achievements for user ${userId}`, error); throw error; } } } |